Below are some of my favourite books on
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The Encyclopedia of Animation Techniques
This is more of a how it's done, than a how to do
It does cover just about every animation technique that you can
think of, traditional animation, cutout animation, model animation,
sand animation, computer animation and many more.
Because it covers such a wide spectrum of techniques, it would
be impossible for a book of this size and low price to give full
step by step instructions on how perform every task, however it
does cover each method sufficiently enough for the reader to know
what equipment is involved and what skills are required.
This is an ideal book for students, or would be students of animation.
Many animation courses specialise in one or two techniques, but
require that the students be aware of all of the other possible
ways of creating animation.
It is also ideal for those people (me included) who have ever thought
to themselves "now how do they do that?" A great coffee
table book as well.
The Flash Webisode Production Handbook
Just in case you didn't know, "a Webisode can
be a number of things. It can be a single episode, a preview of
things to come, or some other presentation that uses streaming media",
according to the definition, in chapter 1 of this book. Webisodes
can be used for entertainment, education and advertising.
Or to put it in plain English, this book gives complete instructions
on how to create efficient Flash animations that don't keep the
end user waiting forever for them to download.
From basic considerations like Scripts, Story boards and Character
Development to more advanced techniques, such as Lip-synching and
Optimising and Securing your Flash creation. Everything is explained
fully, with easy to follow step by step instructions for creating
the actual Flash components.
It also gives a pretty good introduction to action scripts, with
half a dozen simple games for you to create.
All of the Flash files for the projects are included on the accompanying
CD, together with some extra resource materials, and demo software.