ICPMM47dA

Incorporate 3D Modelling Into Multimedia Presentations

 
   
This unit describes the competency required to incorporate 3d Modelling into multimedia presentations.
   
The project life cycle and the IT methodology employed will determine which particular units of competency are relevant to this unit, some include the Project Management, Implementation, Support, the teamwork functional areas and documentation.
   
Nominal Duration 40 hours.
   

Element 1
Identify and describe formats of
3D Modelling
A range of 3D modelling software programs are identified and distinguishing features examined
Contemporary 3D modelling software is selected appropriate to a range of given outcome
Limiting factors of computer hardware on 3D modelling production are identified
The digital medium for 3D is explained for a specified job
The formats employed to create a given 3D model are analysed and discussed for a specified job
   

Element 2
Use 3D modelling software
Appropriate 3D modelling software is assessed and selected for the job
Entering and exiting the selected 3D modelling software are demonstrated and the tools and features of the program used correctly
Editing and manipulating 3D models are demonstrated and the tools and features of the program used correctly
3D modelling editing software is used to combine given video assets
3D model is saved and retrieved using the designated file formats
 

Element 3
Design and edit a 3D model
3D modelling software is selected appropriate to the required outcome
3D object is created using software commands
3D virtual model space is created using software commands
Boolean operations and Vector based drawings are created relevant to a 3D model
Predefined textures are applied to a control model using texture mapping parameters
Visual mood and colour tones are used to control model and virtual space
Lighting and shadows are added to the 3D model to define texture
Camera control options are defined and manipulated to achieve the visual objective
Object motion hierarchies are demonstrated and used to achieve a motion effect
 

Element 4
Present a 3D modelling sequence
3D model motion is tested and combined with other digital imaging, sound and/or animation / video to create a multimedia sequence with regard for cross platform file transfers, digitised time coding and interface calibration
The multimedia sequence including 3D modelling is saved and presented with reference to file compression technology
 
These are the skills and knowledge that the student will require to be able to prove competency for this unit. These may be pre-existing or acquired during the undertaking of this unit.
 
Underpinning knowledge

Detailed knowledge of 3D Modelling formats

Detailed knowledge of 3D modelling software
Detailed knowledge of the principles of 3D modelling design
Detailed knowledge of 3D modelling sequencing
Technical requirements for preparing artwork for multimedia output
Recognition and how to use and apply different technologies for design purposes
Broad knowledge base incorporating theoretical concepts of design principles
Broad knowledge base incorporating theoretical concepts of multimedia software packages
 
Underpinning skills
Skills to use 3D modelling software, formats, sequencing
Detailed skills in using applications features
Basic skills in interpreting technical information
Project planning skills in relation to scope, time, cost, quality, communications
Research skills for identifying, analysing and evaluating broad features of current multimedia usage and best practice in multimedia products and procedures
Problem solving skills in non routine work processes.
Plain English literacy and communication skills in relation to dealing with clients and team members.
 
Peers and supervisors for obtaining information on the extent and quality of the contribution made.
Competence in this unit needs to be assessed over a period of time to ensure consistency of performance in a range of contexts
Assessment of this unit of competence will usually include observation of real or simulated work processes and procedures; quality projects, questioning on underpinning knowledge and skills The questioning of team members will provide valuable input to the assessment
 
Assessment Matrix
Element(s) Covered Type of Assessment Description

Select three of the currently available 3D programs on the market, identify their major features and whether or not they are intended for general purpose 3D work, or for a more specific type of 3D modelling.

Briefly describe the various options available for the rendered output of 3D models or scenes.

Briefly describe what limitations hardware can impose on the 3D modelling process.

List the available output options for the 3D modelling package that you are using in the classroom.

Explain what is meant by the term "Primitives", give four examples.

Name three of the modelling tools that are available in the program that you are using in the classroom.

Explain what is meant by the term "Boolean modelling"

Explain the term "Texture Mapping".

Create and render a simple static scene constructed from primitives (use Boolean functions to create more complex models if you like).

Create and render a static scene containing at least three models, created with the modelling tools that you have available.

Create and render a movie which displays a rotating cube, that displays an animated video on one of its faces.

Create a 30 - 60 second animation that uses the following features of the modelling package

Boolean Modelling
Texture mapping
Mood & Colour
Lighting & shadow
Camera movement
Object motion
Using a suitable program, add sound and/or music to the completed animation and present the animation to the class.
 
Any of the above activities carried out in the classroom may be observed, to assess the students proficiency in the required skills.
 
Prepared by Alan T Horwell